Based
largely on the works of Shubik and Kreps, but also from numerous internet sources,
I am going to investigate the recent behavioural theory of the institutions -
the game theory. Then I will consider its relevance and applications to the
political economy. I will try to establish many links between the political
economy and the game theory, like the voting mechanisms and the party ideology
theory. In the last part of my essay I will look at some evidence of games in
politics, namely the purchase of votes by wealthier institutions through the
pressure groups, the tendency for the bureaucracies, like government, to grow
over time and the case for regulating the externalities and providing public
goods.
First
I like to give a brief overview about the theory and the definitions of the
game and the political economy. A group of people are engaged in a game if the
fate of each depends upon the actions chosen by all. A game must include a set
of strategies for each player I call the players in the politics as institution
later on as they can be firms, parties, government, financial institutions or
bureaucracies. A strategy is a description of what a person can feasibly do in
given situations and in what conditions will s/he carry out the actions. I must
also include the disposition of each institution (its tastes and preferences),
and the information it possesses (about the others and outside world) to the
game. Information is very important issue in the game theory - namely that it
is usually imperfect and that all decisions of the institutions depend heavily
on the availability of information. In competitive markets people do not have
to know everyone else - they will just need the market price to determine their
strategy.
There
can be 0-sum games, with losers and winners being in equal number. But a
majority of the games are not 0-sum. That means that depending on the strategy,
the total gain of the system can be larger or smaller. Furthermore, this
implies that a rational decision made by an institution can turn up to be bad
as a consequence to all participants (like in the prisoners dilemma explained
later). Games that are not 0-sum can be divided to co-operative and
non-co-operative.
Co-operative
games are the ones that have usually larger utility outcomes for the
participants as a whole, but many of the players might not be maximising their
individual revenues, or might not play according to their dominant strategy.
Co-operative games are usually found in macroeconomy where there are few
players. In non-cooperative games all individuals choose their dominant
strategies without considering the others. Here people are completely rational
and the if the game reaches an equilibrium it will be a Nash equilibrium - a
point where no party can be better off when they change their strategy, but
they could be better of if all of them would change their strategy.
Non-cooperative games are the substance of public choice theory - a part of
political economy. There are, however, ways by which external forces can affect
the game, so that the non-co-operative games, that produce a non-Pareto
efficient outcome (i.e. not maximising the returns) are changed to ones that
will produce a Pareto efficient outcome. This is the task of the political
economy in many sense. The game will still be a non-cooperative one, but the
payoffs and conditions will be changed so that the Pareto optimal output will
also be a Nash equilibrium.
The
simplest example is the prisoners dilemma. Without going into much detail,
basically both players will have dominant strategies to cheat (they will be
better off cheating irrespective of other person's choice), but the payoff will
be greater for both of them if they will not cheat. Table below gives an
example of this game, numbers denote years in prison (bad things) and left
numbers are for player one and right for player 2:
Person
1 \ Person two |
Cheat |
Do
not Cheat |
Cheat |
5, 5 |
0, 6 |
Do
not cheat |
6, 0 |
1, 1 |
Nash
equilibrium will be in cheat, cheat. But best strategy for both would be for
not to cheat. Now if the external agency (the 'gang') punishes the cheater with
imprisonment of 10 years in the event of cheating the payoff matrix will change
to:
Person
1 \ Person two |
Cheat |
Do
not Cheat |
Cheat |
15, 15 |
10, 6 |
Do
not cheat |
6, 10 |
1, 1 |
And a
Pareto optimal outcome of Do not cheat Do not cheat will emerge as a Nash
equilibrium.
Political
economy can be viewed much as a science determining how groups of individuals
allocate their scarce resources to provide an equilibrium outcome of
production, wealth etc. So in this sense the game theory can be applicable to the
political economy as a "distinct and interdisciplinary approach to the
study of human behaviour." The disciplines most involved in game theory
are mathematics, economics and the other social and behavioural sciences. This
type of game theory was founded by John von Neumann and later it was developed
by Morgenstern to include the neo-classical ideas.
Political
economy has also received much attention recently as a tool that could describe
the real world more accurately than the classical models of leadership and
economy. Public Choice is one of the radical strands of political economy. It
defines the world and bureaucracy to be completely rational and self
interested. In this theory, "the single-minded elected official will
attempt to appease and provide services to well informed and influential
voters, and will rationally concentrate on particularised legislation that
quickly provides constituency appreciation (Anthony Downs)". Thus, the
general problems plaguing society will be overlooked - politicians are only
"in it for themselves". Downs claims that this self-interested
ideology breeds catastrophe as budget maximising bureaucrats, well-organised
interest groups, and rationally ill-informed voters will act collectively in
creating a political chaos. If public choice theory is correct, then a
governmental bureaucracy should have little interest in efficiency. In reality,
the theory may be guilty of being too extreme.
Since
the work of John von Neumann, "games" have been a scientific metaphor
for a much wider range of human interactions in which the outcomes depend on
the interactive strategies of two or more persons, who have opposed or at best
mixed motives. Among the issues discussed in game theory is rationality. What
does it mean to choose strategies "rationally" when outcomes depend
on the strategies chosen by others and when information is incomplete? Or in
"games" that allow mutual gain (or mutual loss) is it
"rational" to co-operate to realise the mutual gain (or avoid the
mutual loss) or is it "rational" to act aggressively in seeking
individual gain regardless of mutual gain or loss? Rationality was the key link
between neo-classical economics and game theory. Specifically, the assumption
is that each person maximises her or his rewards - profits, incomes, or
subjective benefits - in the circumstances that she or he faces. This
hypothesis serves a double purpose in the study of the allocation of resources.
First, it narrows the range of possibilities somewhat. Absolutely rational
behaviour is more predictable than irrational behaviour. Second, it provides a
criterion for evaluation of the efficiency of an economic system. If the system
leads to a reduction in the rewards coming to some people, without producing
more than compensating rewards to others (costs greater than benefits, broadly)
then something is wrong. Pollution and inadequate resources committed to
research can be examples of this. Game theory was intended to confront the
problem of individuals outside markets and their interactions with individuals.
It provides a theory of economic and strategic behaviour when people interact
directly, rather than "through the market." The theory can be
developed to incorporate all the institutions. For example, the general
elections can be thought of as a game with very many participants and which, in
fact as I prove later, turns out to be a non-cooperative game.
A
major problem in defining the political economy as a game is the inherent
uncertainty which dims the borders of the choice space and also makes
participants ignorant of their rational choice. So the individuals might not
always behave fully rationally, because they would have to acquire more
information to act rationally. But this acquisition requires resources and we
have a paradox - one will need information to find out how much information he
or she needs to acquire.
Now I would like to talk a bit about the
applications of the political economy that have links to game theoretic models.
Politics is a very complicated game with several player, it very hard, but not
impossible task to filter out individual sub-games and institutions that
participate in the game. Furthermore, the rules of the game (like constitution)
can change over time which makes the strategies very hard to construct.
Voting
is presented as one of many parts of political economy with direct links to
games. There are different voting systems adopted across the world by different
institutions, although only one of them is used at a time. Different systems
will lead to different strategies. It is usually the case that smaller
electorate groups can reach a co-operative agreement in voting, whereas in
general elections, for example, the game is often uncooperative. Still, in the
United Kingdom there are signs of co-operation called vote trading. People
will, for example, not vote for Liberals as they have very little chance to get
into power. So their vote would be wasted. They instead vote for the second
best alternative.
There
is also a problem with election in determining the winning outcomes and the
restrictions that have to be imposed on winners to protect minorities.
Unanimity cannot certainly be used in General Elections, whereas it might be
appropriate in some cases. Sometimes just a majority of votes is sufficient, sometimes
a third of the votes can be enough to impose a veto. When we use the backward
reasoning (starting to account decisions from the end) we can find that the
order of the things that are elected on can change the outcome. But can a
winning party impose a tax on the others? Or not call anymore elections? Is it
actually legal to buy votes? These normative questions are left unanswered at
present by the game theory.
Another
link with the game theory arises from the study of party ideology. In a simple
example, when electors make their decisions according to a single measure (i.e.
left or right) then in a simple two party system the winner party is the one
that is appealing to the median voter as it will get the median and everyone
else in the half (i.e. left or right) were the other party is not, plus it will
get half of the people who are in between the two parties in the half where the
other party is. However in real life things are complicated, because the
distribution of votes is likely to be bimodal, and when a party is too far away
from an individual preference, the individual will not vote at all (i.e. there
are more people in the left and right than in the centre and a left minded
individual will not vote for the centre parties). So positioning of the parties
can be looked as a complicated game, rather than a set of competing ideologies.
Equality
is much of an issue of a game. But this is more like a 0-sum game as there are
always winners and losers. One can find several games in inequality policy, but
in general the policy is more based on normative issues. Although public choice
can offer normative solutions as well as positive, game theory is essentially
concerned with rationality and at present there is no adequate measure of
“rational inequality”.
The
last two links to games I would like to discuss about are the externalities and
the money. Externalities are goods where the private costs and benefits are
different from the social ones. So there should be a political intervention
into the production of these goods in order to maximise the social welfare.
However the social costs are not easily defined, people will tend to exaggerate
them as they know there will be a compromise anyway. Same applies to the
provision of public and merit goods. First ones are goods that are collectively
consumed and cannot be charged for easily. Furthermore, the charging would
occur a dead-weight lost as the marginal cost of producing public goods is
zero, but when a price is put on them some people cannot use them, whereas the
MC=MR condition of optimum allocation would mean that everyone who wants should
be able to use them. One example is the street-lighting. Problems arise in
bargaining and pricing also because there is a tendency to free ride and not to
pay.
Merit
goods are goods that could be produced by the free market but not in sufficient
quantity (health). Again social benefits of a healthy nation exceed the private
ones (spread of epidemics is avoided). Money and stock markets are also
associated with very complicated games in the modern society with the state as
the biggest producer playing a major role in the money markets. These games
are, however, too complicated to go into much detail at this level.
I
will now move on to explore some evidence from the real world with relevance to
previous examples. First example I will explore is the growth of bureaucracies.
It was suggested that as the politicians are “in it for themselves”, they would
like to make their departments grow, so that they could have more power etc.
The considerable inefficiency within government agencies has become a common
characteristic. Economists often point to the monopoly possessed by many of the
government agencies that provides no incentive to operate at cost efficient
levels. Also, the allocative wisdom of government is quite dubious as they have
often caused harmful misallocation effects. Optimism by economists for the
effectiveness of government is diminishing, and "even when economists
believe that a good case can be made for government intervention, they have
come to realise that the intervention will not necessarily be the kind they
envision or could defend." This phenomenon was observed until 1979 when
government sector was growing as a proportion of the GDP. With conservatives,
however, the trend has been slowly reversed.
Another
evidence is the ignorance and the falling participation in the voting process.
People will rationally think that it is not worth acquiring the information to
vote, but this will have detrimental collective effect, when no-one votes.
Proportion of the people voting has been falling in England. Similarly the two
major parties in England have been approaching each other in their views quite
rapidly to get more votes.
Pressure
group activity has also increased. These are set up by institutions effectively
to "buy" votes, because in simplistic terms, they spend money to
acquire popularity. Games arise as it is hard to actually persuade the people
that are in power, and the pressure group activity is often ineffective.
Externalities
are often politically regulated. They are often a political question involving
uninformed public opinion (“pollution is bad”) and thus there is a tendency for
the government for not to correct the externalities always like is socially
optimal, but like is most beneficial for the bureaucracy or most popular among
the voters. This issue relates directly to the bargaining and pressure groups,
as there are people to bargain for and against
pollution. National Health Service, being an example of a merit good, is
now been highly de-regularised. The situation can be viewed so that the NHS was
put out of the bureaucratic games arising with state control and into market
environment. However, in market conditions the profitability is all-important,
whereas in bureaucracy, according to public choice, the popularity of
bureaucrats were most important. Bureaucrats rose their popularity also by
making the NHS more equal, which is probably socially more beneficial, but not
necessarily effective or Pareto optimal. So one cannot say for sure that the
bureaucracy outcomes are beneficial only to bureaucrats themselves. Bureaucrats
do have to make popular decisions to get themselves re-elected.
The
general equilibrium theory determining the microeconomic behaviour of the
economy has been know to the society for long. Similarly macroeconomics is
explained by co-operative games (because of small numbers of participants), or
from the other angle neo-classical and Keynesian models. Political economy has
classically been the co-ordinator or link between the two theories. Despite its
limitation due to its complexity, it is trying to view the whole state system
with microeconomic institutions as participants. As there are a number of small
players the political economy can be viewed as a non - cooperative game with
its outcomes not directly dependent on the individual choices. The game theory,
although hard to implement, is a very useful tool in this situation in
describing the political economy.